Reverting Google Login Push

Detective Squirrel [2016-07-28 13:56:28]
Reverting Google Login Push
Filename
PokemonGo/RocketAPI/Console/Properties/AssemblyInfo.cs
PokemonGo/RocketAPI/Login/GoogleLogin.cs
PokemonGo/RocketAPI/Window/Properties/AssemblyInfo.cs
README.md
diff --git a/PokemonGo/RocketAPI/Console/Properties/AssemblyInfo.cs b/PokemonGo/RocketAPI/Console/Properties/AssemblyInfo.cs
index 0e42749..291154c 100644
--- a/PokemonGo/RocketAPI/Console/Properties/AssemblyInfo.cs
+++ b/PokemonGo/RocketAPI/Console/Properties/AssemblyInfo.cs
@@ -39,5 +39,5 @@ using System.Runtime.InteropServices;
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]

-[assembly: AssemblyVersion("1.2.3.0")]
+[assembly: AssemblyVersion("1.2.2.7")]
 [assembly: AssemblyFileVersion("1.2.2.7")]
diff --git a/PokemonGo/RocketAPI/Login/GoogleLogin.cs b/PokemonGo/RocketAPI/Login/GoogleLogin.cs
index 093d2e2..c91f726 100644
--- a/PokemonGo/RocketAPI/Login/GoogleLogin.cs
+++ b/PokemonGo/RocketAPI/Login/GoogleLogin.cs
@@ -18,8 +18,8 @@ namespace PokemonGo.RocketAPI.Login
     {
         private const string OauthTokenEndpoint = "https://www.googleapis.com/oauth2/v4/token";
         private const string OauthEndpoint = "https://accounts.google.com/o/oauth2/device/code";
-        private const string ClientId = "537398154704-dhmo8l7m9r61jdv7gb838004r73mlcg9.apps.googleusercontent.com";
-        private const string ClientSecret = "6_z1_mpkkF8CujDf21I0xXFB";
+        private const string ClientId = "848232511240-73ri3t7plvk96pj4f85uj8otdat2alem.apps.googleusercontent.com";
+        private const string ClientSecret = "NCjF1TLi2CcY6t5mt0ZveuL7";

         /// <summary>
         ///     Gets the access token from Google
diff --git a/PokemonGo/RocketAPI/Window/Properties/AssemblyInfo.cs b/PokemonGo/RocketAPI/Window/Properties/AssemblyInfo.cs
index 82f9b2c..b614cd6 100644
--- a/PokemonGo/RocketAPI/Window/Properties/AssemblyInfo.cs
+++ b/PokemonGo/RocketAPI/Window/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
 // You can specify all the values or you can default the Build and Revision Numbers
 // by using the '*' as shown below:
 // [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.6.5.5")]
+[assembly: AssemblyVersion("1.6.5.1")]
 [assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/README.md b/README.md
index 85d0efd..75d12a3 100644
--- a/README.md
+++ b/README.md
@@ -9,7 +9,7 @@
 ![alt tag](https://github.com/DetectiveSquirrel/Pokemon-Go-Rocket-API/blob/master/screenshot.png)


-A Pokémon Go bot in C#
+A Pokemon Go bot in C#

 ## Features
 * PTC / Google Login
@@ -21,8 +21,8 @@ A Pokémon Go bot in C#
 * Transfer Pokémon
 * Auto-Recycle uneeded items
 * Output level and needed XP for levelup
-* Output Username, Level, Stardust, XP/hour, Pokémon/hour in Console Title
-* German/English Pokémon names
+* Output Username, Level, Stardust, XP/hour, Pokemon/hour in Console Title
+* German/English pokemon names
 * Automatic use of Razzberries
 * Automatic Update checker
 * Logs everything into Logs.txt
@@ -57,33 +57,33 @@ Go to PokemonGo\RocketAPI\Console\App.config -> Edit the Settings you like -> Bu
 * *seconds* - After X seconds it will print the current level and experience needed for levelup when using *time* mode.

 ## Recycler
-* *false* - Recycler not active.
-* *true* - Recycler active.
+* *false* Recycler not active.
+* *true* Recycler active.

 ## RecycleItemsInterval
-* *seconds* - After X seconds it recycles items from the filter in *Settings.cs*.
+* *seconds* After X seconds it recycles items from the filter in *Settings.cs*.

 ## Language
-* *english* - Outputs caught Pokémon in english name.
-* *german*  - Outputs caught Pokémon in german name.
+* *english* Outputs caught Pokémon in english name.
+* *german*  Outputs caught Pokémon in german name.

 ## RazzBerryMode
-* *cp* - Use RazzBerry when Pokémon is over specific CP.
-* *probability* - Use RazzBerry when Pokémon catch chance is under a specific percentage.
+* *cp* - Use RazzBerry when Pokemon is over specific CP.
+* *probability* - Use RazzBerry when Pokemon catch chance is under a specific percentage.

 ## RazzBerrySetting
-* *value* - CP: Use RazzBerry when Pokémon is over this value | Probability Mode: Use Razzberry when % of catching is under this value
+* *value* CP: Use RazzBerry when Pokemon is over this value | Probability Mode: Use Razzberry when % of catching is under this value

 ## TransferType
 * *none* - disables transferring
-* *cp* - transfers all Pokémon below the CP threshold in the app.config, EXCEPT for those types specified in program.cs in TransferAllWeakPokemon
-* *leaveStrongest* - transfers all but the highest CP Pokémon of each type SPECIFIED IN program.cs in TransferAllButStrongestUnwantedPokemon (those that aren't specified are untouched)
-* *duplicate* - same as above but for all Pokémon (no need to specify type), (will not transfer favorited Pokémon)
-* *all* - transfers all Pokémon
+* *cp* - transfers all pokemon below the CP threshold in the app.config, EXCEPT for those types specified in program.cs in TransferAllWeakPokemon
+* *leaveStrongest* - transfers all but the highest CP pokemon of each type SPECIFIED IN program.cs in TransferAllButStrongestUnwantedPokemon (those that aren't specified are untouched)
+* *duplicate* - same as above but for all pokemon (no need to specify type), (will not transfer favorited pokemon)
+* *all* - transfers all pokemon

 ## TransferCPThreshold
-* *CP* - transfers all Pokémon with less CP than this value.
+* *CP* transfers all Pokémon with less CP than this value.

 ## EvolveAllGivenPokemons
-* *false* - Evolves no Pokémon.
-* *true* - Evolves all Pokémon.
+* *false* Evolves no Pokémon.
+* *true* Evolves all Pokémon.
You may download the files in Public Git.