diff --git a/PokemonGo/RocketAPI/Window/PokemonForm.Designer.cs b/PokemonGo/RocketAPI/Window/PokemonForm.Designer.cs
index 92e00df..5c90de0 100644
--- a/PokemonGo/RocketAPI/Window/PokemonForm.Designer.cs
+++ b/PokemonGo/RocketAPI/Window/PokemonForm.Designer.cs
@@ -28,58 +28,63 @@
/// </summary>
private void InitializeComponent()
{
- this.button1 = new System.Windows.Forms.Button();
- this.listView1 = new System.Windows.Forms.ListView();
- this.pokemonId = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
- this.pokemonCp = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
- this.SuspendLayout();
- //
- // button1
- //
- this.button1.Location = new System.Drawing.Point(12, 347);
- this.button1.Name = "button1";
- this.button1.Size = new System.Drawing.Size(336, 33);
- this.button1.TabIndex = 1;
- this.button1.Text = "UPDATE LIST";
- this.button1.UseVisualStyleBackColor = true;
- this.button1.Click += new System.EventHandler(this.button1_Click);
- //
- // listView1
- //
- this.listView1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
- this.pokemonId,
- this.pokemonCp});
- this.listView1.GridLines = true;
- this.listView1.Location = new System.Drawing.Point(12, 12);
- this.listView1.Name = "listView1";
- this.listView1.Size = new System.Drawing.Size(336, 329);
- this.listView1.TabIndex = 3;
- this.listView1.UseCompatibleStateImageBehavior = false;
- this.listView1.View = System.Windows.Forms.View.Details;
- this.listView1.ColumnClick += new System.Windows.Forms.ColumnClickEventHandler(this.listView1_ColumnClick);
- //
- // pokemonId
- //
- this.pokemonId.Text = "Pokemon Id";
- this.pokemonId.Width = 165;
- //
- // pokemonCp
- //
- this.pokemonCp.Text = "Combat Power";
- this.pokemonCp.Width = 165;
- //
- // PokemonForm
- //
- this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(358, 392);
- this.Controls.Add(this.listView1);
- this.Controls.Add(this.button1);
- this.Name = "PokemonForm";
- this.Text = "Pokemon List";
- this.Load += new System.EventHandler(this.PokemonForm_Load);
- this.ResumeLayout(false);
-
+ this.button1 = new System.Windows.Forms.Button();
+ this.listView1 = new System.Windows.Forms.ListView();
+ this.pokemonId = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
+ this.pokemonCp = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
+ this.SuspendLayout();
+ //
+ // button1
+ //
+ this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)
+ | System.Windows.Forms.AnchorStyles.Right)));
+ this.button1.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
+ this.button1.Location = new System.Drawing.Point(12, 373);
+ this.button1.Name = "button1";
+ this.button1.Size = new System.Drawing.Size(289, 33);
+ this.button1.TabIndex = 1;
+ this.button1.Text = "UPDATE LIST";
+ this.button1.UseVisualStyleBackColor = true;
+ this.button1.Click += new System.EventHandler(this.button1_Click);
+ //
+ // listView1
+ //
+ this.listView1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
+ this.pokemonId,
+ this.pokemonCp});
+ this.listView1.GridLines = true;
+ this.listView1.Location = new System.Drawing.Point(12, 12);
+ this.listView1.Name = "listView1";
+ this.listView1.Size = new System.Drawing.Size(287, 352);
+ this.listView1.TabIndex = 2;
+ this.listView1.UseCompatibleStateImageBehavior = false;
+ this.listView1.View = System.Windows.Forms.View.Details;
+ this.listView1.ColumnClick += new System.Windows.Forms.ColumnClickEventHandler(this.listView1_ColumnClick);
+ this.listView1.SelectedIndexChanged += new System.EventHandler(this.listView1_SelectedIndexChanged);
+ //
+ // pokemonId
+ //
+ this.pokemonId.Text = "Pokemon Id";
+ this.pokemonId.Width = 133;
+ //
+ // pokemonCp
+ //
+ this.pokemonCp.Text = "Combat Power";
+ this.pokemonCp.Width = 133;
+ //
+ // PokemonForm
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(311, 418);
+ this.Controls.Add(this.button1);
+ this.Controls.Add(this.listView1);
+ this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
+ this.Name = "PokemonForm";
+ this.Text = "Pokemon List";
+ this.Load += new System.EventHandler(this.PokemonForm_Load);
+ this.ResumeLayout(false);
+
}
#endregion
diff --git a/PokemonGo/RocketAPI/Window/PokemonForm.cs b/PokemonGo/RocketAPI/Window/PokemonForm.cs
index fc8f530..67328f0 100644
--- a/PokemonGo/RocketAPI/Window/PokemonForm.cs
+++ b/PokemonGo/RocketAPI/Window/PokemonForm.cs
@@ -46,13 +46,14 @@ namespace PokemonGo.RocketAPI.Window
var inventory = await client.GetInventory();
var pokemons =
inventory.InventoryDelta.InventoryItems.Select(i => i.InventoryItemData?.Pokemon)
- .Where(p => p != null && p?.PokemonId > 0).OrderByDescending(key => key.Cp);
+ .Where(p => p != null && p?.PokemonId > 0).OrderByDescending(key => key.Cp);
+
foreach (var pokemon in pokemons)
{
ListViewItem lvi = new ListViewItem(pokemon.PokemonId.ToString());
- lvi.SubItems.Add(pokemon.Cp.ToString());
listView1.Items.Add(lvi);
+ lvi.SubItems.Add(pokemon.Cp.ToString());
}
}
catch (TaskCanceledException) { ColoredConsoleWrite(Color.Red, "Task Canceled Exception - Restarting"); Execute(); }
@@ -69,13 +70,19 @@ namespace PokemonGo.RocketAPI.Window
}
private void button1_Click(object sender, EventArgs e)
- {
+ {
+ listView1.Items.Clear();
Execute();
}
private void listView1_ColumnClick(object sender, ColumnClickEventArgs e)
{
//listView1.Sorting = listView1.Sorting == SortOrder.Ascending ? SortOrder.Descending : SortOrder.Ascending;
- }
+ }
+
+ private void listView1_SelectedIndexChanged(object sender, EventArgs e)
+ {
+
+ }
}
}
diff --git a/PokemonGo/RocketAPI/Window/PokemonForm.resx b/PokemonGo/RocketAPI/Window/PokemonForm.resx
index 1af7de1..29dcb1b 100644
--- a/PokemonGo/RocketAPI/Window/PokemonForm.resx
+++ b/PokemonGo/RocketAPI/Window/PokemonForm.resx
@@ -1,120 +1,120 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
- </xsd:element>
- </xsd:choice>
- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
</root>
\ No newline at end of file
You may download the files in Public Git.