removed recursiveness because there is no need for

Peter Groenewegen [2016-08-02 13:33:08]
removed recursiveness because there is no need for

This method is called 2 times in the main loop, and there is no need keep calling it recusively. This will lead to performance issues later on.
Filename
PokemonGo/RocketAPI/Client.cs
diff --git a/PokemonGo/RocketAPI/Client.cs b/PokemonGo/RocketAPI/Client.cs
index b045725..3930477 100644
--- a/PokemonGo/RocketAPI/Client.cs
+++ b/PokemonGo/RocketAPI/Client.cs
@@ -490,8 +490,6 @@ namespace PokemonGo.RocketAPI
                 ColoredConsoleWrite(ConsoleColor.DarkCyan, $"Recycled {item.Count}x {((AllEnum.ItemId)item.Item_).ToString().Substring(4)}");
                 await Task.Delay(500);
             }
-            await Task.Delay(_settings.RecycleItemsInterval * 1000);
-            RecycleItems(client);
         }

         public async Task<Response.Types.Unknown6> RecycleItem(AllEnum.ItemId itemId, int amount)
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