Last commit for PokemonGo/RocketAPI/Window/PokemonGo.RocketAPI.Window.csproj: 8ad99e35b03b1ad8e56a027e258638fb71b8d9c3

Number of bug fixes

Brian [2016-08-02 07:59:15]
Number of bug fixes

- Fixes evolve text and elove-xp-not-count bug
- Update map after saving the setting
- Fix pokeui 403 error, image now acts as a resource and not downloading
from web
- Fix a bug that cause textbox to lose focus when mouse move inside map
in setting form
- Fix a bug that allows users to enter unpermitted values in setting
form, causing it to crash
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{C85B9D78-9CA3-4830-84CD-6B69090B987F}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>PokemonGo.RocketAPI.Window</RootNamespace>
    <AssemblyName>PokemonGo.RocketAPI.Window</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <UseVSHostingProcess>false</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <PlatformTarget>AnyCPU</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup>
    <ApplicationIcon>pokemonGo.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup>
    <NoWin32Manifest>true</NoWin32Manifest>
  </PropertyGroup>
  <PropertyGroup>
    <StartupObject>
    </StartupObject>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="GMap.NET.Core">
      <HintPath>lib\GMap.NET.Core.dll</HintPath>
    </Reference>
    <Reference Include="GMap.NET.WindowsForms">
      <HintPath>lib\GMap.NET.WindowsForms.dll</HintPath>
    </Reference>
    <Reference Include="Google.Protobuf">
      <HintPath>..\..\..\packages\Google.Protobuf.3.0.0-beta3\lib\dotnet\Google.Protobuf.dll</HintPath>
    </Reference>
    <Reference Include="ObjectListView, Version=2.9.1.1072, Culture=neutral, PublicKeyToken=b1c5bf581481bcd4, processorArchitecture=MSIL">
      <HintPath>..\..\..\packages\ObjectListView.Official.2.9.1\lib\net20\ObjectListView.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="S2Geometry, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <HintPath>..\..\..\packages\S2Geometry.1.0.3\lib\portable-net45+wp8+win8\S2Geometry.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Configuration" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="LocationManager.cs" />
    <Compile Include="MainForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MainForm.Designer.cs">
      <DependentUpon>MainForm.cs</DependentUpon>
    </Compile>
    <Compile Include="MapForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="MapForm.Designer.cs">
      <DependentUpon>MapForm.cs</DependentUpon>
    </Compile>
    <Compile Include="PokemonForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="PokemonForm.Designer.cs">
      <DependentUpon>PokemonForm.cs</DependentUpon>
    </Compile>
    <Compile Include="RouteOptimizer.cs" />
    <Compile Include="PokeUi.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="PokeUi.Designer.cs">
      <DependentUpon>PokeUi.cs</DependentUpon>
    </Compile>
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="S2GMapDrawer.cs" />
    <Compile Include="Settings.cs" />
    <Compile Include="SettingsForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="SettingsForm.Designer.cs">
      <DependentUpon>SettingsForm.cs</DependentUpon>
    </Compile>
    <EmbeddedResource Include="MainForm.resx">
      <DependentUpon>MainForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="MapForm.resx">
      <DependentUpon>MapForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="PokemonForm.resx">
      <DependentUpon>PokemonForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="PokeUi.resx">
      <DependentUpon>PokeUi.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <EmbeddedResource Include="SettingsForm.resx">
      <DependentUpon>SettingsForm.cs</DependentUpon>
    </EmbeddedResource>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <None Include="App.config" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\PokemonGo.RocketAPI.csproj">
      <Project>{05D2DA44-1B8E-4CF7-94ED-4D52451CD095}</Project>
      <Name>PokemonGo.RocketAPI</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <None Include="pokemonGo.ico">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>
You may download the files in Public Git.